General rules:
- Start at level 3, I generally accept any combo or race+class as long as you can give me a good justification/background for it.
- Only one Jedi, if at all. You can decide who get's it in any way you want, let the bloodbath begin :)
- This is not a rule but for your own benefit, know how to fight and try to have at least two useful out of fight skills, you can negotiate who get's what with the rest of the party.
- Everybody will have a "secret background" or "secret objective" that will be secret (duh) to the rest of the party at the beginning but that will help bring the group together and maybe keep things interesting afterwards. This background will be negotiated with me, I'll try to give you what I think works best and then we can work a compromise.
- Equipment wise I won't forbid anything for now, so use your starting funds without fear. Do please use your heads when you buy stuff!! The equipment must make sense for the character! Also, remember the particular laws and customs of the planet as stated above!
- I apply the 0.75 rule, which means that All classes that get 75% of their level to BAB get 0.75 BAB per level. What this means is that if you (for example) get a level of Scondrel and Noble, instead of a BAB of 0 (0 from 1st level Sco and 0 from 1st level Nob) you actually have 1.5 (0.75 + 0.75). This is so you're less afraid of multiclassing into non-combat classes. As long as it makes sense, go nuts and take all the missmatch of levels you want.
- 28 points, standard buying rules apply.
- Max starting creds + 7500.
- 1/2 Hit Die +1 + Con bonus (so a Soldier with CON 12 would get, 10/2= 5 + 1 = 6 + 1 = 7 HP per level).
- Skills you gain because of your INT bonus can be spent on ANY SKILLS, you're not limited to your class skills.
- The Climb, Jump and Swim skills become a single skill called Athletics.
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